What the World Does to the Wave
Free-space path loss was the best case — the loss you never beat and almost never reach. Three mechanisms explain the difference: reflection, diffraction, scattering.
Angle In, Angle Out
Geometry says where the ray goes; Γ says how strong it is — set by polarization, angle and permittivity. Metal gives |Γ| ≈ 1, concrete and glass 0.7–0.9 at shallow angles.
Let ψ → 0 and it collapses to Γ → −1 for any material: near-total reflection with a 180° phase flip.
The Ground Subtracts
Direct plus ground-bounce. The extra path shrinks as 1/d, so the rays converge in phase — but the bounce flipped 180°, so converging in phase means cancelling.
Power Falls as d⁻⁴
Beyond the breakpoint the cancellation is monotonic and the exponent changes. Doubling distance now costs 12 dB, not 6 — and that is why mast height buys coverage.
Why the Shadow Is Not Dark
Every point on a wavefront is a secondary source. Block half of them and the survivors still radiate sideways, so their envelope curls into the shadow. All the geometry reduces to one number:
Knife Edge and Fresnel Clearance
Move the obstacle above or below the line of sight and watch v, the loss and the 60% verdict.
A 10 m Ridge at Midpath
- λ = 0.125 m, d₁ = d₂ = 5000 m, r₁ = 17.7 m
- v = 10√2/17.7 = 0.8
- √(0.7²+1) + 0.7 = 1.221 + 0.7 = 1.921
- L = 6.9 + 20log₁₀(1.921) = 12.6 dB
- At v = 0, grazing, L = 6.0 dB — never zero
Keep 60% Clear
r₁ = √(λd₁d₂/(d₁+d₂)) is an ellipsoid with the antennas at its foci. Clear 60% of it and v reaches −0.85, past the −0.7 limit where the model reports no loss at all.
When a Mirror Stops Being One
At 10° grazing, hc is 9.0 cm at 2.4 GHz but 7.7 mm at 28 GHz. The same brick wall is a mirror in one band and a scatterer in the other — and rain joins in above about 10 GHz.
What you learned
- Grazing reflection: Γ → −1, a 180° flip
- Past the breakpoint, power falls as d⁻⁴
- Huygens is why shadows are lit at all
- Knife edge: v = 0 costs 6 dB, v = 0.8 costs 12.6 dB
- Keep 60% of the first Fresnel zone clear